Integrity Gaming hails ‘solid growth’ in Q1

first_img Subscribe to the iGaming newsletter Finance AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 24th May 2018 | By contenteditor Tags: Online Gambling Topics: Financecenter_img Integrity Gaming Corp., formerly known as Poydras Gaming Finance, has posted “strong growth” in the first quarter, with revenue up 6.9%. Revenue in the three months to March 31 amounted to $4.4m (€3.8m), up from $4.2m in the opening quarter of last year. Adjusted earnings before interest, tax, depreciation and amortisation remained relatively flat at $2.4m, while operating cash flow before changes in current non-cash working capital climbed from $944,000 to $976,000. Integrity also revealed that net loss was cut from $1.2m in Q1 of 207 to $900,000 this year. Peter Macy, chief executive of Integrity, said: “We achieved solid growth in revenue in the first quarter of 2018, reflecting our success at increasing our machine base, both through exclusive and non-exclusive products offerings, and optimising machines placements to achieve better unit economics. “We’re off to a good start for the year and we will continue to drive growth by actively managing our current machines, increasing our penetration with new and exclusive product offerings, adding new casinos to our roster, and introducing innovative games and technologies including igaming that will enhance our profile as a leader in the tribal gaming industry.”Related article: Integrity Gaming reveals mixed results for 2017 Integrity Gaming hails ‘solid growth’ in Q1 Integrity Gaming Corp., formerly known as Poydras Gaming Finance, has posted “strong growth” in the first quarter, with revenue up 6.9% Email Addresslast_img read more

Bet-at-home slapped with fine by Dutch watchdog

first_img Online operator was warned by regulator on two previous occasions Email Address Bet-at-home slapped with fine by Dutch watchdog Legal & compliance Regions: Europe Western Europe Netherlands 11th July 2018 | By contenteditor Topics: Legal & compliance Tags: Online Gambling AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Subscribe to the iGaming newsletter Online operator bet-at-home has been fined a total of €410,000 (£362,000/$480,000) by the Kansspelautoriteit, the Netherlands Gaming Authority, after the regulator found that the online operator had targeted Dutch citizens without holding a gaming licence in the country.The Kansspelautoriteit said that bet-at-home offered games of chance to Dutch citizens between June 14 and October 11 last year.The regulator, which warned bet-at-home about its activities in 2012 and 2014, said it had received reports about the website apparently targeting Dutch citizens “via a television channel aimed at the Netherlands” in May last year.The watchdog added that fines of €210,000 and €200,000 were imposed on Entertainment Limited and Internet Limited respectively.“With regard to the other parties involved in the report, a warning is sufficient,” the Kansspelautoriteit said.The regulator added that the fines imposed are fair considering “the context” of Bet-at-home’s activities following the previous warnings. The website’s operators had been informed “on several occasions” of the rules and that their advertising activities would be monitored, the Kansspelautoriteit explained.A spokesperson for the Kansspelautoriteit added to “Terminating the offence is the primary goal at all times. The enforcement action is first and foremost a means aimed at ending the violation of the laws and regulations. By imposing a punitive sanction, future violations… can be prevented.”The watchdog is continuing to impose its authority on operators as the Dutch market prepares to open up.The Dutch parliament’s lower house approved a Remote Gambling Bill in 2016, which will introduce an online gambling licensing regime in the country.The bill requires approval from the Senate and licensing is not expected to commence until at least 2019.In the interim, the regulator has vowed to continue to implement enforcement measures against operators targeting Dutch players. As of June 1 last year, the Kansspelautoriteit said it would expand its approach to enforcement to pursue any operators that are “specifically and unequivocally” targeting the Dutch market.Ahead of the Fifa World Cup in Russia, the Kansspelautoriteit pledged to crack down on illegal online gambling activities by focusing on underage betting and identifying unlicensed operators offering betting to Dutch citizens during the tournament.The Kansspelautoriteit spokesperson added to that the watchdog would report on the outcome of this clampdown in relation to the World Cup following the conclusion of this year’s tournament. The final will take place on Sunday.last_img read more

In defence of ideas

first_imgCasino & games Topics: Casino & games Legal & compliance Slots Original ideas are critical to success in any creative industry but proving ownership of those ideas can be difficult. Michael Browne uncovers the extent to which the law can offer protection.The protection of intellectual property (IP) is a key concern for many online gaming companies. But IP is a term that is often used loosely and without a proper understanding of the collection of disparate legal rights to which it refers.Some businesses might be surprised to learn that certain aspects of their casino games that they regard as their IP cannot be easily protected under English law.Protection of the general look and feel of a game often falls into this category. Conversely, there might be aspects of a game that can be protected with the benefit of the necessary legal insight and forward planning.Copyright isn’t the only game in town Copyright is often the first IP right that comes to mind when considering the protection of ‘visual’ material such as online games. In the UK, copyright protection extends to original graphic works, which can include the graphical output of online games.The entirety of a game’s GUI, as well as the individual graphic elements that comprise it, may well be protected in copyright. However, there are also important limitations to the protection afforded by copyright that games developers ought to be mindful of.For one thing, copyright protects the expression of an idea only and not an idea in and of itself. This means that the general concept, format and mechanics of a game (which, together, often contribute significantly to the overall look and feel) are unlikely to be protected by UK copyright in many cases.Moreover, the protection of graphic works has been given a limited scope by the English courts in the specific context of electronic games. In particular, the court has stated that while the individual frames/images produced by a computer program are individually protectable as separate copyright works, the visual effect of a number of images displayed one after the other is not.This effectively excludes copyright protection for ‘motion’ effects in electronic games. These limitations to the potential scope of copyright protection for front end visuals in online games highlight the need to take a more holistic approach when considering IP protection.It’s (not just) the name of the game Most businesses will be aware that the primary way to protect trading names in the UK is to obtain a registered trade mark. However, it is important to bear in mind that, in principle, any sign capable of being represented graphically and which is also capable of distinguishing goods and services can be protected as a registered trade mark.That means that not only is a business or trading name or the names of individual games or a games series potentially protectable, but so too are many other aspects of a game’s front-end user interface, such as static or moving logos, colours, icons and characters. Sounds have long been protectable so long as they can be represented by graphical notation.Many of these aspects of online games are traditionally associated with copyright or design protection, rather than trade mark protection, which demonstrates the extent to which different IP rights can overlap and offer various layers of complementary protection.A central issue to think about when assessing if registered trade mark protection is available is whether consumers will consider the relevant ‘element’ to be an indication of trade origin.To educate consumers that a particular sign is being used as a trade mark in this way, it can help to consistently use the unregistered ‘TM’ symbol. ‘Out of game’ use of the relevant mark, such as on promotional items and in games advertising can also help to reinforce the perception that a particular in-game element is to be considered a trade mark.Once obtained, a registered trade mark represents a powerful right to prevent the unauthorised use of identical or confusingly similar signs by third parties.Where a registered mark is deemed to enjoy a ‘reputation’, a yet wider scope of protection to prevent third parties gaining an unfair advantage from, or causing detriment to, the reputation of that mark arises.This broader scope of protection might be particularly useful in the case of copycat game content, where the intention is to piggyback a game’s success by adopting some of its protected elements.All is not lost for those companies that have not managed to register their trade marks before encountering a potential infringer.In the UK, unregistered rights under the law of passing off might also help if it can be shown that the use of certain visual elements in a game give rise to an impression that it has been created or offered by a particular business, when it has not.While passing off claims based on ‘get up’ such as in-game visuals alone are certainly not easy, especially where the name of the relevant company is clearly displayed, they can nevertheless succeed where there is clear evidence of consumer confusion in the marketplace, which might extend to a misapprehension that a game has been produced under licence.Designs on your game Registered designs are another possible option for protecting the appearance of a GUI as well as other graphic symbols and images appearing in an online game.While an application specifying the particular design or designs to be protected must be made to the relevant intellectual property office (unlike copyright, which arises automatically in the UK), there is no need to demonstrate that consumers consider the design to be an indication of trade origin.Moreover, unlike trade marks, registered design applications are not examined, which means they can be granted in a matter of days.Once obtained, a registered design prevents the use of any design which does not produce a ‘different overall impression’ on an ‘informed user’ for a period of up to 25 years.Importantly, there is no need to demonstrate copying for a finding of infringement. Having a design registration ready to deploy in connection with a competitor game that is considered ‘too close’ can therefore send a powerful message to the market.Design protection might also offer an answer to the difficulties of enforcing copyright in ‘movement’ aspects of online games, because the definition of design under UK and EU registered design law as well as EU unregistered design law does not limit protection to static images only.It is therefore quite possible to apply for a single registered design which comprises a series of images that, together, give the impression of movement.Indeed, there are a number of movement designs already on the registers which appear to relate to GUIs. The overall impression infringement test applicable in registered designs cases might therefore succeed, where a frame-by-frame copyright comparison would not.IP is a broad catch all term which covers a variety of intangible rights that may arise or potentially apply in the context of online games.While many of these rights overlap, the circumstances in which they may arise and/or be infringed differs and so it is important to have a clear understanding of the full scope of rights available when seeking to protect and enforce IP.This is all the more the case in a constantly changing and evolving industry, such as online gaming.For example, the increasing popularity of ‘live action’ casino games now opens the door to the possibility of protecting aspects of the ‘human’ element of the game as dramatic copyright, a category of IP that has not previously been relevant to entirely computer generated output.Similarly, the potential availability of multimedia trade marks and registered designs covering movement designs may plug the gaps traditionally left by other rights such as copyright.Businesses therefore need to think carefully and take specialist advice in order to develop an appropriate IP strategy for their particular business and online offering.Michael Browne is a partner at Wiggin. He advises on the enforcement and exploitation of all forms of intellectual property, as well as competition law issues. He was assisted in producing this article by associate Nick Allan. Tags: Online Gambling Slot Machines Michael Browne uncovers the extent to which the law can protect your IP AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwittercenter_img 27th September 2018 | By Hannah Gannage-Stewart In defence of ideas Subscribe to the iGaming newsletter Email Addresslast_img read more

Betting contributes €300m to European sports, EGBA claims

first_img Email Address Major European gambling opeators are contributing more than €300m to sports and employing more than 30,000 workers across the European Union, new research from the European Gaming and Betting Association (EGBA) claims.The Brussels-based trade association said its operator members, which have a combined 12m active customers, employed 33,000 workers in 14 European Union countries. These companies also contributed €325m (£290m/$370m) in financial support to sports federations, leagues and clubs through sponsorship, advertising and media rights in 2017.The report revealed that its members generated gross profits of $19.6bn in 2017, with this figure expected to rise to $24.7bn by 2020. EGBA secretary general Maarten Haijer claimed the continent’s major gambling groups are raising compliance standards to match this rapid growth in profits.“Europe’s online gambling sector is a growing and popular form of digital entertainment – but with this growth comes responsibility to ensure that people are kept safe while playing on online gambling websites,” said Haijer, whose group’s members include GVC, Bet365 and Kindred Group.EGBA members completed 56 licensing audits to ensure compliance with local laws and regulations during the period, and invested €22.6m in KYC checks, he said. They also processed 354m online payments over the course of 2017, with customers offered 31 different payment methodsEGBA said its members had an average pay-out rate of 93.06% for the year, with the average customer spending €10 each time they placed a bet, excluding pay-outs. On average customers placed a bet every 17 days.Brands owned by EGBA such as Ladbrokes, Bet365 and Unibet are all major sponsors of sports leagues and teams across Europe. EGBA members are also major advertisers on TV and online throughout the continent, although GVC Holdings chief executive Kenny Alexander recently called for a pre-watershed ban on betting commercials in the UK. Betting contributes €300m to European sports, EGBA claims Topics: Tech & innovation Industry association also says its members have created more than 30,000 jobs throughout the EU Subscribe to the iGaming newslettercenter_img Tech & innovation AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 29th November 2018 | By contenteditor Regions: Europelast_img read more

888 posts record earnings despite revenue decline in 2018

first_img Tags: Card Rooms and Poker Online Gambling 12th March 2019 | By contenteditor Bingo Email Address Online gambling operator 888 Holdings has reported record EBITDA for the 12 months through to December 31, 2018, despite also posting a slight decline in revenue for the full year. 888 posts record earnings despite revenue decline in 2018center_img Online gambling operator 888 Holdings has reported record EBITDA for the 12 months through to December 31, 2018, despite also posting a slight decline in revenue for the full year.Total revenue came in at $540.6m (£408.5m/€479.9m), down 2% from $541.8m in the previous year.888 was hit by revenue declines across both its B2C and B2B businesses over the past year, with B2C revenue down by 2% year-on-year to $479.3m and revenue from its B2B arm Dragonfish falling 8% to $529.9m.The operator’s B2C arm was particularly hit by a 37% drop in poker revenue – down to $49.0m – while bingo revenue also slipped 17% to $32.4m. In contrast, casino revenue was up 8% to $317.6m and sport up 6% to $80.3m.Looking to B2B, 888 has said Dragonfish was hit by a number of factors, such as the overall fiscal and regulatory challenges facing the UK bingo market, reduced marketing spend by some partners, and the termination of the deal with former B2B partner Cashcade following its decision to migrate its brands to parent company GVC’s proprietary platform.Despite these declines, 888 was able to boost its earnings performance by cutting back on various expenses during the past year. Operating expenses fell by $1m to $137.8m, while research and development expenses were down from $35.4m to $32.8m.888 also reported lower selling and marketing expenses at $155.0m, compared to $162.5m in 2017, while administrative expenses dipped from $29.2m to $27.3m. In addition, 888 paid less in gaming duties, with this total down from $75.2m to $69.9m.As a result, adjusted EBITDA amounted to $107.1m for the year, a figure that is 6% more than the $100.7m posted at the end of 2017.Adjusted profit before tax was also up 11% year-on-year to $86.7m, while 888 posted a profit before tax of $108.7m, a significant increase on $18.8m in 2017. The operator put this rise down to exceptional income, compared to exceptional charges in 2017, as well as VAT accrual release and gain from re-measurement of previously held equity interest in joint ventures. Once taxes of $13.9m were paid, 888’s net profit for the year stood at $94.8m.Reflecting on the operator’s yearly performance, Itai Pazner, who was appointed as CEO of 888 in January, was pleased with the results, praising the significant strategic progress made by the group during 2018 and since the start of 2019.“Despite headwinds in some areas of the business, the financial performance in 2018 was resilient and we achieved a record EBITDA outcome for the year,” he said. “The group achieved continued growth across several regulated markets, primarily in Continental Europe, underpinned by good momentum in casino and sport.”Pazner also gave an update on 888’s performance and progress so far in 2019, picking out its recent acquisition deals for JPJ Group’s Mandalay operating business, including the Costa Bingo brand, and Irish sports betting operator BetBright as key highlights.“The positive momentum at the end of 2018 has continued into the first quarter of 2019 with average daily revenue in 2019 to date up 10% compared to Q4 2018 reflecting improvements across major KPIs,” he said.“Average daily revenue at constant currency in our UK B2C business is up by more than 10% year-on-year in Q1 so far. Overall, group trading during the financial year to date is 5%* higher at constant currency year on-year.”Looking ahead to the rest of 2019, Pazner spoke positively about further growth prospects for the operator across a number of markets.“Underpinned by the strength of 888’s technology and the significant strategic progress made by the group over recent months, the Board continues to see a number of significant growth opportunities for 888 in both new and existing markets,” he said.However, analysts from Regulus took a much less positive view of the results, suggesting 888 is “losing market share on an underlying basis in most of its core markets”, with only Italy and the Middle East and Africa showing growth.Analysts said: “The big question is whether this is operational (e.g. cutting marketing and development in response to UK pressures and broader regulatory costs) or more structural (e.g. tired brands, legacy technology, lack of mass market capability). The longer the underperformance goes on for, the more likely the reasons are to be found in the latter categories, in our view.”Image: Max Pixel Subscribe to the iGaming newsletter AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Topics: Casino & games Finance Sports betting Bingo Pokerlast_img read more

iGB Market Monitor: June 2019

first_img Subscribe to the iGaming newsletter Topics: Casino & games Legal & compliance Sports betting Bingo Social responsibility controls can play a major part in whether an igaming market succeeds or fails, as the three sectors covered in this edition of the Market Monitor show. 30th June 2019 | By Stephen Carter iGB Market Monitor: June 2019 Tags: Online Gambling Social responsibility controls can play a major part in whether an igaming market succeeds or fails, as the three sectors covered in this edition of the Market Monitor show.In the UK bingo market, a sector that had stagnated in recent years, suddenly took a major hit when stricter know your customer (KYC) regulations were brought into effect.This has seen operators forced to closely monitor players, determining the sources of their funding, with regulatory action looming over those who fail to do so. This appears to have hit the online bingo market particularly hard, resulting in lower revenue from VIP customers. It is yet to prompt a wave of consolidation, however, with 888’s deal for JPJ Group’s Mandalay business and Rank Group’s planned acquisition of Stride Gaming the vertical’s only major M&A activity in the year to date. The opening of the Swedish market, meanwhile, appeared to herald a new dawn, following years of pressure from operators for legal certainty in the country’s but unregulated thriving igaming market.Things have quickly soured. Gambling regulator Spelinspektionen moved quickly to stamp down on things it does not like, and a debate over advertising is raging.Quite simply, the government feels there is too much, putting players at risk of developing problems. A government–mandated investigation sees Sweden moving towards new advertising restrictions – a potential ban has even been mooted – just months after opening for business.Amidst this gloom, Germany, for years Europe’s regulatory basket case, offers a glimmer of hope.For years the powerful state lottery association, the Deutsche Lotto- und Totoblock (DLTB) had put the brakes on any attempt to open the market beyond sports betting, arguing that they – and as a result the good causes they fund – would suffer. This had left the market in stasis since 2012.Seven years on, however, signs point to the federal states finally thinking of the players.Operators, and indeed some lawmakers, have long argued that the only way to protect players is to regulate all forms of gambling. With the Amended State Treaty on Gambling passed in March, but only in place until 2021, prospects for a liberal, multi-vertical framework appear better than ever.This Market Monitor will give you a comprehensive overview in the state of play in each of these markets.Robin Harrison News Editor, iGaming Business Regions: Europe UK & Ireland Central and Eastern Europe Nordics Germany Sweden AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Bingo Email Addresslast_img read more

ASA reverses ruling on Sky Bet’s Request a Bet ad

first_img ASA reverses ruling on Sky Bet’s Request a Bet ad Tags: Online Gambling Regions: UK & Ireland The UK’s Advertising Standards Agency (ASA) has reversed a previous ruling on a Sky Bet advertisement promoting its Request a Bet service, while the watchdog has also ruled that an advert run by Betfair did not breach its guidelines. 10th July 2019 | By contenteditor Topics: Legal & compliance Marketing & affiliates Sports betting Subscribe to the iGaming newsletter Legal & compliance The UK’s Advertising Standards Agency (ASA) has reversed a previous ruling on a Sky Bet advertisement promoting its Request a Bet service, while the watchdog has also ruled that an advert run by Betfair did not breach its guidelines.In its original decision on the Sky Bet advert in March, the ASA said the operator may have encouraged irresponsible gambling.The ad in question featured Sky Sports present Jeff Stelling saying: “Forget ‘anything can happen’, in sport anything does happen. But could it be better? With Request a Bet it could. Spark your sports brain and roll all the possibilities into one bet. Three red cards, seven corners, five goals: lets price that up. Or browse hundreds of request a bets on our app. The possibilities are humongous. How big is your sports noggin? Sky Bet, Britain’s most popular online bookmaker. When the fun stops, stop.”Two complainants challenged whether the advert implied that those with a good knowledge of sports were likely to experience gambling success, and therefore challenged whether the ad was irresponsible.The ASA initially agreed with the complainants, saying various elements of the ad meant it placed strong emphasis on how sports knowledge can help improve the chances of betting success.However, the ASA has now reversed the decision, saying although the advert did contain a number of references to the role of sports knowledge in betting, these would be understood as referencing the potential to use this knowledge when building a complex bet via Request a Bet.The ASA also noted that the ad focused on the features of Request a Bet and did not consider that it irresponsibly exaggerated the role which sports knowledge played in achieving betting success. In addition, the ASA cited the phrase “in sport anything does happen”, explicitly recognising the uncertain nature of sporting outcomes.As a result, the ASA has now ruled that the ad was not socially irresponsible and did not breach the CAP Code.Meanwhile, the ASA has dismissed claims that an advert promoting Betfair was misleading. A single complainant said that ad was not accurate as they were not able to cash out under stated terms within the advert.The ad, run by Flutter Entertainment on the Betfair website in October of last year, explained how the operator’s Cash Out service works, with customers able to cash out in full part way through the bet or cash out partially, allowing the rest of their funds to run. Additional text at the bottom of the page said: “Cash Out is available on selected markets where the orange ‘Cash Out’ symbol is shown. Images are for illustration purposes only. Cash Out is not always guaranteed to be available.”In response to the complainant, the operator said the cash out feature is sometimes suspended during live sporting events when a major incident takes place. This is necessary to update odds and to prevent people from being able to place bets on events that had just occurred.Flutter also said it does not have the technical ability to block or suspend the Cash Out feature on an individual bet, and although it would be possible to exclude customers from having access to Cash Out, this was not the case and it has no plans to exercise this right.In terms of the example given by the complainant, Flutter said in the match, it reopened the match odds after a red card was handed out in the 92nd minute, but all secondary markets remained suspended until the end of the match.Speaking to the complainant, the operator also noted that Cash Out is not always guaranteed to be available and linked to a page explaining what Cash Out was and how it worked.The ASA agreed with Flutter, citing information in the advert that stated Cash Out is not always available and the fact that the operator provided links to relevant information on the service when in conversation with the complainant.“We understood from the information available on Betfair’s website that when changes occurred during an event the market was suspended and cash out offers for single or multiple bets on that market were also suspended,” the ASA said.“We considered that it was clear from the ad that cash out was not always available and the linked terms and conditions and Sportsbook pages clearly set out the scenarios in which cash out would not be available to consumers.”As a result, the ASA ruled that the advert was not in breach of CAP Code (Edition 12) rules 3.1 and 3.3 (Misleading advertising) and 3.9 (Qualification), and will not take any further action over the matter. 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GC chief McArthur defends track record, hails industry progress

first_img Subscribe to the iGaming newsletter Regions: UK & Ireland GC chief McArthur defends track record, hails industry progress Topics: Legal & compliance Email Address 23rd January 2020 | By Daniel O’Boylecenter_img British Gambling Commission chief executive Neil McArthur defended the Commission amid mounting criticism, arguing that it was the industry, not the regulator’s, job to protect its reputation. British Gambling Commission chief executive Neil McArthur defended the Commission amid mounting criticism, arguing that it was the industry, not the regulator’s, job to protect its reputation.McArthur addressed criticism from both sides of the debate on gambling regulation in a speech to the CMS Gambling Conference, an event organised by the law firm CMS.He argued against the idea that the commission was not working hard enough to fight gambling-related harm, a position put forward by the Gambling-Related Harm All Party Parliamentary Group, which called the commission “not fit for purpose.”“It is easy to accuse regulators of being ‘asleep on the job’ but it isn’t true,” McArthur said. “I lead a team who are passionately committed to making gambling safer.“For example, I have colleagues on our contact centre dealing directly with consumers, some of whom are in crisis and need help. We meet frequently with people with lived experience and we try and bring them into our work and will try to do more of that, because it helps change mindsets.“And I’d like to explain on a personal level why I am so determined to make a difference for consumers. I have gambled and I can see why people gamble, provided it doesn’t become a problem. At the same time, I spent my early career as a local authority child protection lawyer – I know the terrible effects that addiction and neglect can have on families.”However, McArthur also took on the accusation that the Commission attempted to interfere too much in the lives of players.““That’s not how I see it. Consumers have always been at the heart of our approach to regulation and they always will be,” he said. “We don’t suggest that we know better than they do, we bring them into our work and we want to do that more and more in the future.”McArthur added that he was aware of the bad press the gambling industry had faced of late, but said it was down to operators to rebuild the industry’s reputation.“Are the bad news stories about gambling the Commission’s fault? McArthur asked. “Maybe – but the solution sits with operators, not me. In 2017, we introduced a much tougher compliance and enforcement regime.“We did that because we needed to significantly change the behaviour of operators and those who run them. There were far too many failures, too many repeated instances of lessons not being learned and – frankly – standards were not good enough. I realise that each press release we put out adds to the weight of negative stories, but it’s not my job to create positive stories or suppress bad news stories.”McArthur went on to say that the rate of problem gambling can and must be lowered, arguing that it was “simply unacceptable” that there are more than 300,000 problem gamblers in Great Britain.“Some commentators have suggested that 340,000 problem gamblers is a glass floor that can’t be broken through,” McArthur said. “If you think that we cannot reduce the number of people experiencing gambling related harm, you need to find another job.“There is a saying: if you believe you cannot do something, you’re right. So, if you believe nothing can be done, you have already failed. Your mindset is wrong and that self-limiting belief means that youare going to struggle to make progress. So if you cannot change your mindset you need to go and do something else and make way for other people.”He added that he was glad to see efforts to lower this were based out of evidence and experience and pointed to the integration of AML and responsible gambling measures as one positive step that the industry has taken recently. However, he warned the regulator would continue to be tough on those that fail to expectations, even as behaviour was changing as a result of operators’ efforts.“The CEOs and boards I meet are clearly committed to making gambling safer. I welcome that. The industry trade bodies are making public commitments to make gambling safer.  I welcome that – in particular, I welcome the change of tone from the British Gaming Council over what has gone before. Operators are collaborating for the benefit of consumers.”In addition, McArthur touched on many of the initiatives announced by the Gambling Commission earlier this month. On 18 January, the Commission announced that it will work with GVC Holdings, Sky Betting and Gaming, Playtech and SG Gaming to form three industry working groups in an effort to make gambling safer.SG Gaming, a division of Scientific Games, and Playtech have agreed to head up work on producing an industry code for product design, while Sky Betting and Gaming will oversee an advertising technology working group. Meanwhile, GVC will lead a third group addressing issues around VIP inducements to gamble. Should the Industry Code for Game Design being developed by SG and Playtech be considered effective, it will be made part of the Licensing Conditions and Codes of Practice. For the VIP working group, McArthur warned that if tangible progress is not made, the Commission would be forced to step in. A wider project, in which operators collaborate to develop a single customer view across all brands and sites, aims to “significantly enhance player safety”.“There is a risk that I am accused of being too cosy with the industry, or permitting the industry to regulate itself – it isn’t true but is easy to say,” McArthur said. “But it’s a risk I am happy to take as I think we have a massive opportunity to make significant improvements for consumers, which is why we have launched four initiatives which have the capacity to deliver real and rapid change for consumers in key areas of risk.”McArthur also mentioned the commission’s decision to ban the use of credit cards in gambling, which will come into effect in April, as well as stricter age verification rules, which came into effect in May 2019. 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Washington Governor signs off on tribal sports betting bill

first_img Email Address Legal & compliance Topics: Legal & compliance Sports betting 26th March 2020 | By contenteditor Washington’s Governor Jay Inslee has signed off on a bill that will legalise sports betting at tribal gambling facilities in the state. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwittercenter_img Regions: US Washington Washington’s Governor Jay Inslee has signed off on a bill that will legalise sports betting at tribal gambling facilities in the state.House Bill 2638 authorises in-person sports betting at tribal casinos, as well as on-premises mobile wagering.Confirmation of Inslee’s signature means that Washington becomes the first US state to legalise sports betting in 2020.Washington’s House of Representative cleared the bill by a vote of 83-14 earlier this month, while the state’s Senate voted 34-15 in favour of the bill on March 5.Read the full story on iGB North America. Washington Governor signs off on tribal sports betting bill Subscribe to the iGaming newsletterlast_img read more

Lucky Fortune Cat by Habanero

first_imgCasino & games Lucky Fortune Cat by Habanero Step into a world of colourful swirls and catchy tunes to feel the magic brought to you by the Lucky Fortune Cat and his friend Daruma, who awards up to 21 free games! 27th April 2020 | By Aaron Noy Subscribe to the iGaming newsletter AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwittercenter_img Step into a world of colourful swirls and catchy tunes to feel the magic brought to you by the Lucky Fortune Cat and his friend Daruma, who awards up to 21 free games!Demo available from April 28, 2020 at Companies: Habanero Topics: Casino & games Slots Email Addresslast_img read more